
On the whole, because you need less heavy factories and can build more manufacturing and high-tech, you'll still end up with a lot less unskilled workers in the city, but I still wanted to have a half-way believable number of them.

I've increased their workforce from 3 unskilled, 3 skilled and 2 executives to 4 unskilled, 3 skilled, and 2 executives. You'll still need to zone several full square blocks before coming anywhere near a sandbox factory, but you don't have to fill half the map with heavy industry either. as mentioned, I increased each factory's production by 2.5 times. I wanted something which still maintains at least a thin pretense of realism. I COULD use the wonderful sandbox mod, but it's not very realistic, and trips my suspension of disbelief. The basic story is that I hated having to build that much heavy industry, and the pitiful taxes they paid didn't even cover the cost of cleaning up their pollution. And use the left over space and workforce for, I dunno, manufacturing or high tech. But as soon as you're big enough to zone for high-density heavy industry, you can demolish the old factories and zone for these more efficient ones. It will leave the low and mid density factories unchanged, because I didn't want to screw up your economy while you still have a tiny city and can't build much else to provide jobs. It increases production of the high-density heavy industry by 2.5 times, and makes it pay more taxes too, at the "cost" of also hiring about a third more unskilled workers per factory. Welcome to the age of factory automation and mass production. start up the game, switch to any of the night modes and see your cities like you never seen them before! Other than that, they are much better than the old, default lights.Ģ. The street lights could still be even larger and cover more (especially on large roads, but I can't at the moment due to tiling issue, but it will be done in the next version)

Some tiling can be seen in the street lighting (common in diagonals).

This is the first version, and first mod that changes the streetlights, so it does have the following bugs: * Please note that this mod was made from a series of experiments, and is still in the expiremental stage.

Streetlights are larger and brighter, they are also a more realistic, orange color as well. This mod enhances the night lighting for the game, by giving the lighting in-game a complete overhaul! Tired of dull nightlighting, and tiny dots for streetlights?
