
My 2 biggest gripes about the pathfinding in the game, is that cars don't stay in lane when turning, and that multiple turn lanes don't get used. Why would someone do this? What's the advantage/effect of doing so? Does the IAI have a a problem pathfinding to the modified lanes, for example? Something else? (Just asking questions, not trying to be snarky or rude or anything) It will still, however, respect traffic lights, crosswalks and priority signs. When turned off, Improved AI will ignore the lane changes you make in Traffic Manager, reverting to its original standalone behaviour.

I will be updating the description shortly with details on the tweakable parameters. Finally, I added some integrity checks when the game is loaded to easily spot any discrepancy or saved data corruption. I will try to fix any issue that may come up as quickly as possible. I haven't spent much time testing it, however, so your feedback on this feature would be much appreciated. I have also enabled the 'no despawn' option from Traffic Manager. I've also added a toggle which allows you to disable the lane flag interaction between Traffic Manager and Improved AI. Update is available, fresh out of the oven! Note the button has been split: "TM" opens the usual traffic manager menu, and "AI" opens the Improved AI tweaking panel. The following is the comment I posted with the update: This mod merges the classic Traffic Manager with jfarias' Improved AI which is to be integrated into Traffic++. Not really a release, I would've preferred an 'Update' tag.

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Cities: Skylines Steam Workshop Hello Old Redditors!
